#include "Weapons/BPC_HitReactionSystem.h"

UBPC_HitReactionSystem::UBPC_HitReactionSystem()
{
	PrimaryComponentTick.bCanEverTick = false;
}

void UBPC_HitReactionSystem::PlayHitReaction(float DamageAmount, FVector HitDirection, AActor* DamageCauser)
{
	// Stub — Blueprint child provides animation selection logic.
}
