Name,Tag,DevComment
Framework_Save_Type_Checkpoint,Framework.Save.Type.Checkpoint,Checkpoint auto-save
Framework_Save_Type_HardSave,Framework.Save.Type.HardSave,Manual save slot
Framework_Save_Type_AutoSave,Framework.Save.Type.AutoSave,Periodic auto-save
Framework_Save_Type_ChapterTransition,Framework.Save.Type.ChapterTransition,Save on chapter load
Framework_Save_Slot_1,Framework.Save.Slot.1,Save slot 1
Framework_Save_Slot_2,Framework.Save.Slot.2,Save slot 2
Framework_Save_Slot_3,Framework.Save.Slot.3,Save slot 3
Framework_Save_Slot_Auto,Framework.Save.Slot.Auto,Autosave slot
Framework_Save_Context_NewGame,Framework.Save.Context.NewGame,First save of new game
Framework_Save_Context_Continue,Framework.Save.Context.Continue,Load existing save
Framework_Save_Context_Delete,Framework.Save.Context.Delete,Delete save slot
Framework_Save_Context_Corrupted,Framework.Save.Context.Corrupted,Save file corrupted
Framework_DeathSpace_Active,Framework.DeathSpace.Active,Player in alternate death space
Framework_DeathSpace_Entered,Framework.DeathSpace.Entered,Player entered death space
Framework_DeathSpace_Exited,Framework.DeathSpace.Exited,Player exited death space
Framework_DeathSpace_FoundExit,Framework.DeathSpace.FoundExit,Player found the exit
Framework_Checkpoint_Active,Framework.Checkpoint.Active,Current active checkpoint
Framework_Checkpoint_Previous,Framework.Checkpoint.Previous,Previous checkpoint
Framework_Checkpoint_Reached,Framework.Checkpoint.Reached,A checkpoint was triggered
Framework_Respawn_Point,Framework.Respawn.Point,Default respawn location
Framework_Respawn_Start,Framework.Respawn.Start,Respawn sequence started
Framework_Respawn_Complete,Framework.Respawn.Complete,Respawn sequence completed
Framework_RunHistory_Death,Framework.RunHistory.Death,Death recorded in run history
Framework_RunHistory_Chapter,Framework.RunHistory.Chapter,Chapter completed in run history
