Name,Tag,DevComment
Game_Achievement,Game.Achievement,Root achievement namespace
Game_Achievement_FirstBlood,Game.Achievement.FirstBlood,First kill
Game_Achievement_Survivor,Game.Achievement.Survivor,Survived first chapter
Game_Achievement_Pacifist,Game.Achievement.Pacifist,Completed chapter without killing
Game_Achievement_Ghost,Game.Achievement.Ghost,Never detected in a chapter
Game_Achievement_Collector,Game.Achievement.Collector,Collected all items
Game_Achievement_LoreMaster,Game.Achievement.LoreMaster,Found all lore entries
Game_Achievement_SpeedRunner,Game.Achievement.SpeedRunner,Completed game under time limit
Game_Achievement_TrueEnding,Game.Achievement.TrueEnding,Unlocked true ending
Game_Environment_Atmosphere_Safe,Game.Environment.Atmosphere.Safe,Safe zone atmosphere
Game_Environment_Atmosphere_Neutral,Game.Environment.Atmosphere.Neutral,Neutral atmosphere
Game_Environment_Atmosphere_Tense,Game.Environment.Atmosphere.Tense,Tension building
Game_Environment_Atmosphere_Danger,Game.Environment.Atmosphere.Danger,Active danger
Game_Environment_Atmosphere_Terror,Game.Environment.Atmosphere.Terror,Peak terror
Game_Environment_Atmosphere_Eerie,Game.Environment.Atmosphere.Eerie,Eerie ambient
Game_Environment_Scare,Game.Environment.Scare,Scare event namespace
Game_Environment_Scare_MirrorJump,Game.Environment.Scare.MirrorJump,Mirror jump scare
Game_Environment_Scare_CeilingDrop,Game.Environment.Scare.CeilingDrop,Body drops from ceiling
Game_Environment_Scare_DoorSlam,Game.Environment.Scare.DoorSlam,Door slams behind player
Game_Environment_Scare_Whisper,Game.Environment.Scare.Whisper,Ghost whisper audio
Game_Environment_Scare_LightFlicker,Game.Environment.Scare.LightFlicker,Lights flicker then blackout
Game_Environment_Light_Flicker,Game.Environment.Light.Flicker,Rapid flicker event
Game_Environment_Light_Strobe,Game.Environment.Light.Strobe,Strobe light event
Game_Environment_Light_Blackout,Game.Environment.Light.Blackout,Complete blackout event
Game_Environment_Light_ColorShift,Game.Environment.Light.ColorShift,Color temperature shift
Game_Environment_Pacing_Calm,Game.Environment.Pacing.Calm,Calm pacing band
Game_Environment_Pacing_Exploration,Game.Environment.Pacing.Exploration,Exploration pacing
Game_Environment_Pacing_Tension,Game.Environment.Pacing.Tension,Tension building
Game_Environment_Pacing_Combat,Game.Environment.Pacing.Combat,Combat encounter
Game_Environment_Pacing_Climax,Game.Environment.Pacing.Climax,Story climax
Game_Environment_Pacing_Resolution,Game.Environment.Pacing.Resolution,Post-climax resolution
Game_Environment_Performance_High,Game.Environment.Performance.High,High quality LOD target
Game_Environment_Performance_Medium,Game.Environment.Performance.Medium,Medium quality
Game_Environment_Performance_Low,Game.Environment.Performance.Low,Low quality LOD target
