Name,Tag,DevComment
Game_Narrative_Flag,Game.Narrative.Flag,Root narrative flag namespace
Game_Narrative_Phase,Game.Narrative.Phase,Story phase namespace
Game_Narrative_Choice,Game.Narrative.Choice,Dialogue choice consequence tags
Game_Narrative_Ending,Game.Narrative.Ending,Ending evaluation tags
Game_Narrative_Flag_PrologueComplete,Game.Narrative.Flag.PrologueComplete,Prologue chapter completed
Game_Narrative_Flag_Chapter1Complete,Game.Narrative.Flag.Chapter1Complete,Chapter 1 completed
Game_Narrative_Flag_Chapter2Complete,Game.Narrative.Flag.Chapter2Complete,Chapter 2 completed
Game_Narrative_Flag_Chapter3Complete,Game.Narrative.Flag.Chapter3Complete,Chapter 3 completed
Game_Narrative_Flag_Act1Complete,Game.Narrative.Flag.Act1Complete,Act 1 completed
Game_Narrative_Flag_Act2Complete,Game.Narrative.Flag.Act2Complete,Act 2 completed
Game_Narrative_Flag_Act3Complete,Game.Narrative.Flag.Act3Complete,Act 3 completed
Game_Narrative_Flag_FoundKey,Game.Narrative.Flag.FoundKey,Player found the basement key
Game_Narrative_Flag_BasementDoorOpened,Game.Narrative.Flag.BasementDoorOpened,Basement door unlocked
Game_Narrative_Flag_SawMonster,Game.Narrative.Flag.SawMonster,Player first saw the monster
Game_Narrative_Flag_SavedNPC,Game.Narrative.Flag.SavedNPC,Player saved the trapped NPC
Game_Narrative_Phase_Act1,Game.Narrative.Phase.Act1,Story phase: Act 1
Game_Narrative_Phase_Act2,Game.Narrative.Phase.Act2,Story phase: Act 2
Game_Narrative_Phase_Act3,Game.Narrative.Phase.Act3,Story phase: Act 3
Game_Narrative_Phase_Prologue,Game.Narrative.Phase.Prologue,Story phase: Prologue
Game_Narrative_Phase_Epilogue,Game.Narrative.Phase.Epilogue,Story phase: Epilogue
Game_Narrative_Phase_Chapter1,Game.Narrative.Phase.Chapter1,Chapter 1: The Awakening
Game_Narrative_Phase_Chapter2,Game.Narrative.Phase.Chapter2,Chapter 2: Into Darkness
Game_Narrative_Phase_Chapter3,Game.Narrative.Phase.Chapter3,Chapter 3: The Truth
Game_Narrative_Phase_Chapter4,Game.Narrative.Phase.Chapter4,Chapter 4: Confrontation
Game_Narrative_Choice_SparedEnemy,Game.Narrative.Choice.SparedEnemy,Player chose to spare
Game_Narrative_Choice_KilledEnemy,Game.Narrative.Choice.KilledEnemy,Player chose to kill
Game_Narrative_Choice_AcceptedDeal,Game.Narrative.Choice.AcceptedDeal,Player accepted the deal
Game_Narrative_Choice_RejectedDeal,Game.Narrative.Choice.RejectedDeal,Player rejected the deal
Game_Narrative_Choice_RevealedSecret,Game.Narrative.Choice.RevealedSecret,Player revealed the secret
Game_Narrative_Choice_KeptSilent,Game.Narrative.Choice.KeptSilent,Player stayed silent
Game_Narrative_Ending_Good,Game.Narrative.Ending.Good,Good ending path
Game_Narrative_Ending_Bad,Game.Narrative.Ending.Bad,Bad ending path
Game_Narrative_Ending_True,Game.Narrative.Ending.True,True/secret ending path
Game_Narrative_Ending_Sacrifice,Game.Narrative.Ending.Sacrifice,Sacrifice ending path
Game_Narrative_Ending_Escape,Game.Narrative.Ending.Escape,Escape ending path
Game_Narrative_Trial_HospitalEscape,Game.Narrative.Trial.HospitalEscape,Trial: escape the hospital
Game_Narrative_Trial_StealthBasement,Game.Narrative.Trial.StealthBasement,Trial: stealth through basement
Game_Narrative_Trial_SurviveSiege,Game.Narrative.Trial.SurviveSiege,Trial: survive the creature siege
Game_Narrative_Trial_Timebomb,Game.Narrative.Trial.Timebomb,Trial: defuse before timer expires
Game_Narrative_Cutscene_Intro,Game.Narrative.Cutscene.Intro,Intro cutscene
Game_Narrative_Cutscene_Act1End,Game.Narrative.Cutscene.Act1End,Act 1 ending cutscene
Game_Narrative_Cutscene_Act2End,Game.Narrative.Cutscene.Act2End,Act 2 ending cutscene
Game_Narrative_Cutscene_Finale,Game.Narrative.Cutscene.Finale,Final confrontation cutscene
Game_Narrative_Lore_Journal1,Game.Narrative.Lore.Journal1,Lore entry: Dr. Voss Journal 1
Game_Narrative_Lore_Newspaper,Game.Narrative.Lore.Newspaper,Lore entry: Abandoned Newspaper
Game_Narrative_Lore_AudioLog,Game.Narrative.Lore.AudioLog,Lore entry: Audio Log
Framework_Objective_Status_Active,Framework.Objective.Status.Active,Objective currently active
Framework_Objective_Status_Complete,Framework.Objective.Status.Complete,Objective completed
Framework_Objective_Status_Failed,Framework.Objective.Status.Failed,Objective failed
Framework_Objective_Status_Hidden,Framework.Objective.Status.Hidden,Objective hidden until discovered
Framework_Objective_Category_Main,Framework.Objective.Category.Main,Main quest objective
Framework_Objective_Category_Side,Framework.Objective.Category.Side,Optional side objective
Framework_Objective_Category_Hidden,Framework.Objective.Category.Hidden,Secret objective
Framework_Objective_Category_Tutorial,Framework.Objective.Category.Tutorial,Tutorial objective
