Name,Tag,DevComment
Framework_Interaction_Type_Pickup,Framework.Interaction.Type.Pickup,Pick up an item
Framework_Interaction_Type_Door,Framework.Interaction.Type.Door,Open/close a door
Framework_Interaction_Type_Drawer,Framework.Interaction.Type.Drawer,Open/close a drawer
Framework_Interaction_Type_Container,Framework.Interaction.Type.Container,Open/loot a container
Framework_Interaction_Type_Inspect,Framework.Interaction.Type.Inspect,Examine an object in 3D
Framework_Interaction_Type_Climb,Framework.Interaction.Type.Climb,Vault or mantle traversal
Framework_Interaction_Type_Hide,Framework.Interaction.Type.Hide,Enter a hiding spot
Framework_Interaction_Type_Use,Framework.Interaction.Type.Use,Use a world object (lever/button/terminal)
Framework_Interaction_Type_Combine,Framework.Interaction.Type.Combine,Combine two items
Framework_Interaction_Type_Grab,Framework.Interaction.Type.Grab,Grab a physics object
Framework_Interaction_Type_Push,Framework.Interaction.Type.Push,Push a physics object
Framework_Interaction_Type_Talk,Framework.Interaction.Type.Talk,Talk to an NPC
Framework_Interaction_Type_Puzzle,Framework.Interaction.Type.Puzzle,Interact with a puzzle device
Framework_Interaction_Context_Requires_Key,Framework.Interaction.Context.Requires.Key,Interaction requires a specific key item
Framework_Interaction_Context_Requires_Item,Framework.Interaction.Context.Requires.Item,Interaction requires a specific item
Framework_Interaction_Context_Locked,Framework.Interaction.Context.Locked,Interaction is locked
Framework_Interaction_Context_Disabled,Framework.Interaction.Context.Disabled,Interaction is disabled
Framework_Interaction_Context_OneShot,Framework.Interaction.Context.OneShot,Single-use interaction
Framework_Interaction_Context_Cooldown,Framework.Interaction.Context.Cooldown,Interaction on cooldown
Framework_Interaction_Prompt_Press,Framework.Interaction.Prompt.Press,Press-to-interact prompt
Framework_Interaction_Prompt_Hold,Framework.Interaction.Prompt.Hold,Hold-to-interact prompt
Framework_Interaction_Prompt_DoubleTap,Framework.Interaction.Prompt.DoubleTap,Double-tap prompt
Framework_Interaction_HidingSpot_Locker,Framework.Interaction.HidingSpot.Locker,Full enclosure
Framework_Interaction_HidingSpot_BehindCover,Framework.Interaction.HidingSpot.BehindCover,Behind low cover
Framework_Interaction_HidingSpot_Under,Framework.Interaction.HidingSpot.Under,Under furniture
Framework_Interaction_HidingSpot_Shadow,Framework.Interaction.HidingSpot.Shadow,In darkness
Framework_Interaction_HidingSpot_Grass,Framework.Interaction.HidingSpot.Grass,In tall grass
Framework_Interaction_Traversal_Vault,Framework.Interaction.Traversal.Vault,Vault over obstacle
Framework_Interaction_Traversal_Mantle,Framework.Interaction.Traversal.Mantle,Mantle onto ledge
Framework_Interaction_Traversal_Slide,Framework.Interaction.Traversal.Slide,Slide under barrier
Framework_Interaction_Traversal_Squeeze,Framework.Interaction.Traversal.Squeeze,Squeeze through gap
Framework_Interaction_Traversal_LedgeGrab,Framework.Interaction.Traversal.LedgeGrab,Grab ledge
Framework_Interaction_Door_Closed,Framework.Interaction.Door.Closed,Door state closed
Framework_Interaction_Door_Open,Framework.Interaction.Door.Open,Door state open
Framework_Interaction_Door_Locked,Framework.Interaction.Door.Locked,Door locked
Framework_Interaction_Door_Barricaded,Framework.Interaction.Door.Barricaded,Door barricaded
