Name,Tag,DevComment
Framework_Player_State_Alive,Framework.Player.State.Alive,Player is alive and active
Framework_Player_State_Dead,Framework.Player.State.Dead,Player health reached zero
Framework_Player_State_Dying,Framework.Player.State.Dying,Player in downed-but-not-dead state
Framework_Player_State_Hidden,Framework.Player.State.Hidden,Player inside a hiding spot
Framework_Player_State_Interacting,Framework.Player.State.Interacting,Player using an object or UI
Framework_Player_Stress_Low,Framework.Player.Stress.Low,Calm or slightly uneasy
Framework_Player_Stress_Mid,Framework.Player.Stress.Mid,Distressed
Framework_Player_Stress_High,Framework.Player.Stress.High,Panicked
Framework_Player_Stress_Critical,Framework.Player.Stress.Critical,Terrified or catatonic
Framework_Player_Posture_Standing,Framework.Player.Posture.Standing,Default upright posture
Framework_Player_Posture_Crouching,Framework.Player.Posture.Crouching,Crouch-walking or stealth
Framework_Player_Posture_Prone,Framework.Player.Posture.Prone,Lying flat
Framework_Player_Posture_Vaulting,Framework.Player.Posture.Vaulting,Climbing or vaulting obstacle
Framework_Player_Movement_Idle,Framework.Player.Movement.Idle,Not moving
Framework_Player_Movement_Walking,Framework.Player.Movement.Walking,Slow movement
Framework_Player_Movement_Jogging,Framework.Player.Movement.Jogging,Normal movement
Framework_Player_Movement_Sprinting,Framework.Player.Movement.Sprinting,Fast movement with stamina drain
Framework_Player_Movement_Sneaking,Framework.Player.Movement.Sneaking,Quiet crouched movement
Framework_Player_Camera_Default,Framework.Player.Camera.Default,Normal camera
Framework_Player_Camera_Aiming,Framework.Player.Camera.Aiming,ADS zoomed camera
Framework_Player_Camera_Peeking,Framework.Player.Camera.Peeking,Camera offset for hiding peek
Framework_Player_Camera_Injured,Framework.Player.Camera.Injured,Low-health camera effects
Framework_Player_Body_FullBody,Framework.Player.Body.FullBody,Third-person or mirror mode
Framework_Player_Body_ArmsOnly,Framework.Player.Body.ArmsOnly,Default first-person
Framework_Player_Body_ArmsAndShadow,Framework.Player.Body.ArmsAndShadow,Arms plus shadow casting
Framework_Player_Body_Hidden,Framework.Player.Body.Hidden,No body visible (cutscenes/UI)
Framework_Player_Overlay_Clean,Framework.Player.Overlay.Clean,No body overlay
Framework_Player_Overlay_Blood,Framework.Player.Overlay.Blood,Blood splatter on body
Framework_Player_Overlay_Water,Framework.Player.Overlay.Water,Water droplets on body
Framework_Player_Overlay_Mud,Framework.Player.Overlay.Mud,Mud/dirt on body
Framework_Player_Vitals_Stamina_Normal,Framework.Player.Vitals.Stamina.Normal,Full stamina
Framework_Player_Vitals_Stamina_Low,Framework.Player.Vitals.Stamina.Low,Below low threshold
Framework_Player_Vitals_Stamina_Exhausted,Framework.Player.Vitals.Stamina.Exhausted,Below exhausted threshold
Framework_Player_Vitals_Health_Critical,Framework.Player.Vitals.Health.Critical,Below critical health threshold
