Name,Tag,DevComment
Framework_AI_Alert_None,Framework.AI.Alert.None,No awareness of player
Framework_AI_Alert_Suspicious,Framework.AI.Alert.Suspicious,Heard or glimpsed something
Framework_AI_Alert_Alerted,Framework.AI.Alert.Alerted,Confirmed player presence
Framework_AI_Alert_Engaged,Framework.AI.Alert.Engaged,Actively fighting
Framework_AI_Alert_Searching,Framework.AI.Alert.Searching,Lost sight searching area
Framework_AI_Alert_Fleeing,Framework.AI.Alert.Fleeing,Retreating from combat
Framework_AI_Archetype_Patrol,Framework.AI.Archetype.Patrol,Standard patrol guard
Framework_AI_Archetype_Ambush,Framework.AI.Archetype.Ambush,Lurking ambush predator
Framework_AI_Archetype_Stalker,Framework.AI.Archetype.Stalker,Persistent slow stalker
Framework_AI_Archetype_Passive,Framework.AI.Archetype.Passive,Non-aggressive NPC
Framework_AI_Archetype_Berserker,Framework.AI.Archetype.Berserker,Aggressive rush-down enemy
Framework_AI_Archetype_Sniper,Framework.AI.Archetype.Sniper,Long-range stationary enemy
Framework_AI_Stimulus_Sight,Framework.AI.Stimulus.Sight,Visual perception trigger
Framework_AI_Stimulus_Hearing,Framework.AI.Stimulus.Hearing,Audio perception trigger
Framework_AI_Stimulus_Damage,Framework.AI.Stimulus.Damage,Damage perception trigger
Framework_AI_Stimulus_TeamAlert,Framework.AI.Stimulus.TeamAlert,Ally alert shared perception
Framework_AI_Behavior_Aggressive,Framework.AI.Behavior.Aggressive,Aggressive combat style
Framework_AI_Behavior_Defensive,Framework.AI.Behavior.Defensive,Defensive combat style
Framework_AI_Behavior_Cautious,Framework.AI.Behavior.Cautious,Cautious slow approach
Framework_AI_Behavior_Reckless,Framework.AI.Behavior.Reckless,Reckless rush style
Framework_AI_Memory_LastKnownLocation,Framework.AI.Memory.LastKnownLocation,Last known player position
Framework_AI_Memory_InvestigationPoint,Framework.AI.Memory.InvestigationPoint,Point of interest to investigate
Framework_AI_Memory_ThreatHistory,Framework.AI.Memory.ThreatHistory,Record of damage sources
