Add Planar Capture System implementation checklist and developer reference
- Created a comprehensive implementation checklist for the Planar Capture System (Systems 136-147) detailing tasks across multiple phases including C++ core, material foundation, Blueprint actors, data assets, integration, and performance testing. - Added a developer reference document outlining the architecture, data flow, state machine, budget enforcement, render target pooling, horror features, integration points, multiplayer networking, performance characteristics, debugging methods, and build order for the capture systems. - Introduced examples of capture surface usage in the Project Void horror game, including specific implementations for mirrors, monitors, portals, and fake windows, along with a checklist for integration tasks.
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# Developer Reference — UE5 Modular Game Framework
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**Version:** 1.5 | **Generated:** 2026-05-21 | **Files:** 18 (1 index + 2 overview + 1 migration + 1 integration + 1 prototype + 1 starter + 10 category docs + 1 combined) | **C++:** 12 full + 10 stubs = 22 systems
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**Version:** 1.6 | **Generated:** 2026-05-22 | **Files:** 19 (1 index + 2 overview + 1 migration + 1 integration + 1 prototype + 1 starter + 10 category docs + 1 combined + 1 capture) | **C++:** 15 full + 10 stubs = 25 systems
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This directory contains developer-facing reference documentation for every system in the framework. Unlike the blueprint spec files (which define *what* to build), these documents explain *how each system works internally* — the data flow, state machines, integration points, and design rationale. Use these when you need to understand a system's behavior to implement, debug, or extend it.
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├── 08-weapons-systems.md ← Weapons, equipment & damage (systems 69-79)
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├── 09-ai-systems.md ← AI, perception & encounters (systems 80-88)
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├── 10-adaptive-systems.md ← Adaptive environment & atmosphere (systems 89-101, 132-133)
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└── 11-16-systems.md ← Meta, Settings, Polish, Data Assets, Input, State (systems 102-135)
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├── 11-16-systems.md ← Meta, Settings, Polish, Data Assets, Input, State (systems 102-135)
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└── 17-capture-systems.md ← Planar Capture System — Mirrors, Portals, Monitors, Horror (systems 136-147)
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```
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## Quick Reference — Every System at a Glance
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