Add haptics example documentation for Project Void controller feedback
- Introduced comprehensive guide for setting up controller haptics and force feedback. - Detailed directory structure for haptic profiles and creation steps for DA_HapticProfile instances. - Included platform-specific configurations for Xbox and PS5 DualSense adaptive triggers. - Outlined wiring of BPC_HapticsController to various gameplay systems and events. - Provided accessibility integration options and testing checklist for haptic functionality.
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@@ -4102,7 +4102,7 @@ Build these first. Everything else depends on them.
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✓ Full accessibility settings
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✓ Enhanced Input — priority context stack, key rebinding
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✓ MetaSounds Audio — 4 bus categories, room zones, gameplay parameters
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✓ DualSense haptics + adaptive triggers
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✓ DualSense haptics + adaptive triggers (BPC_HapticsController 148)
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✓ Post-game meta progression and ending tracker
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✓ Run history and summary
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✓ Document archive + journal + lore system
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@@ -4113,7 +4113,7 @@ Build these first. Everything else depends on them.
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✓ Physics drag/throw
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✓ Subtitles + localisation hooks
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✓ Hiding spots
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✓ 16 Data Asset types (item, equipment, encounter, atmosphere, scare, etc.)
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✓ 16 Data Asset types (item, equipment, encounter, atmosphere, scare, haptic, etc.)
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✓ Server-authoritative multiplayer networking (HasAuthority gates, Server_ RPCs, RepNotify)
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✓ Central state authority — systems never check each other directly
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```
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@@ -4123,5 +4123,5 @@ Build these first. Everything else depends on them.
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*End of Reusable UE5 Modular Game Framework v2.0*
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*Framework designed for generic use. All system names are project-agnostic.*
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*Override in /Game/ folder. Never modify /Framework/ core assets.*
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*C++ source: 22 classes in Source/PG_Framework/ | BP specs: 135 numbered files in docs/blueprints/*
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*C++ source: 22 classes in Source/PG_Framework/ | BP specs: 148 numbered files in docs/blueprints/*
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*Companion docs: docs/checklists/ (build order, status), docs/developer/ (per-category references), docs/architecture/ (state management, audio, networking, animation, sound)*
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