Add haptics example documentation for Project Void controller feedback
- Introduced comprehensive guide for setting up controller haptics and force feedback. - Detailed directory structure for haptic profiles and creation steps for DA_HapticProfile instances. - Included platform-specific configurations for Xbox and PS5 DualSense adaptive triggers. - Outlined wiring of BPC_HapticsController to various gameplay systems and events. - Provided accessibility integration options and testing checklist for haptic functionality.
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@@ -51,7 +51,7 @@ The Modular Game Framework uses `UDataAsset` (and subclass `UPrimaryDataAsset` w
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| 11 | `DA_ScareEvent` | Adaptive | `BPC_ScareEventSystem` |
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| 12 | `DA_RoomMutation` | Adaptive | `BPC_AdaptiveEnvironmentDirector` |
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| 13 | `DA_BehaviourVariant` | AI | `BPC_BehaviourVariantSelector` |
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| 14 | `DA_HapticProfile` | Settings | `BPC_HapticsController` |
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| 14 | `DA_HapticProfile` | Settings | `BPC_HapticsController` (148) |
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| 15 | `DA_AdaptationRule` | Adaptive | `BPC_DifficultyManager` |
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| 16 | `DA_EquipmentConfig` | Inventory | `BPC_EquipmentSlotSystem` |
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| 17 | `DA_PuzzleData` | Interaction | `BP_PuzzleDeviceActor` |
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