Add haptics example documentation for Project Void controller feedback

- Introduced comprehensive guide for setting up controller haptics and force feedback.
- Detailed directory structure for haptic profiles and creation steps for DA_HapticProfile instances.
- Included platform-specific configurations for Xbox and PS5 DualSense adaptive triggers.
- Outlined wiring of BPC_HapticsController to various gameplay systems and events.
- Provided accessibility integration options and testing checklist for haptic functionality.
This commit is contained in:
Lefteris Notas
2026-05-22 17:16:34 +03:00
parent 7c2e8df6b1
commit 14441c000c
16 changed files with 1213 additions and 46 deletions

View File

@@ -51,7 +51,7 @@ The Modular Game Framework uses `UDataAsset` (and subclass `UPrimaryDataAsset` w
| 11 | `DA_ScareEvent` | Adaptive | `BPC_ScareEventSystem` |
| 12 | `DA_RoomMutation` | Adaptive | `BPC_AdaptiveEnvironmentDirector` |
| 13 | `DA_BehaviourVariant` | AI | `BPC_BehaviourVariantSelector` |
| 14 | `DA_HapticProfile` | Settings | `BPC_HapticsController` |
| 14 | `DA_HapticProfile` | Settings | `BPC_HapticsController` (148) |
| 15 | `DA_AdaptationRule` | Adaptive | `BPC_DifficultyManager` |
| 16 | `DA_EquipmentConfig` | Inventory | `BPC_EquipmentSlotSystem` |
| 17 | `DA_PuzzleData` | Interaction | `BP_PuzzleDeviceActor` |