Add haptics example documentation for Project Void controller feedback
- Introduced comprehensive guide for setting up controller haptics and force feedback. - Detailed directory structure for haptic profiles and creation steps for DA_HapticProfile instances. - Included platform-specific configurations for Xbox and PS5 DualSense adaptive triggers. - Outlined wiring of BPC_HapticsController to various gameplay systems and events. - Provided accessibility integration options and testing checklist for haptic functionality.
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@@ -289,6 +289,7 @@ flowchart TD
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| `BPC_CutsceneBridge` | `Function Call` | `SS_EnhancedInputManager::PushContext/PopContext` |
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| `BPC_HidingSystem` | `Function Call` | `SS_EnhancedInputManager::PushContext(Hiding) / PopContext(Hiding)` |
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| `BPC_ActiveItemSystem` | `Function Call` | `SS_EnhancedInputManager::IsActionPressed("IA_QuickSlot1")` |
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| `BPC_HapticsController` (148) | `Function Call` | `SS_EnhancedInputManager::GetControllerPlatform()` — for platform detection |
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| `WBP_PauseMenu` | `Function Call` | `SS_EnhancedInputManager::PushContext(UI) / PopContext(UI)` |
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| `WBP_InventoryMenu` | `Function Call` | `SS_EnhancedInputManager::PushContext(WristwatchUI)` |
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| `BP_PuzzleDeviceActor` | `Function Call` | `SS_EnhancedInputManager::PushContext(Inspection)` |
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