Add haptics example documentation for Project Void controller feedback
- Introduced comprehensive guide for setting up controller haptics and force feedback. - Detailed directory structure for haptic profiles and creation steps for DA_HapticProfile instances. - Included platform-specific configurations for Xbox and PS5 DualSense adaptive triggers. - Outlined wiring of BPC_HapticsController to various gameplay systems and events. - Provided accessibility integration options and testing checklist for haptic functionality.
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@@ -181,6 +181,7 @@ Abbreviations:
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| # | System | C++ | BP Spec | BP Asset |
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|---|--------|-----|---------|----------|
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| 102-114 | All 13 systems | 🔵 | ✅ | BP children + widget BPs |
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| 148 | `BPC_HapticsController` | 🔵 (Blueprint-only) | ✅ | ⬜ BP child attach to PlayerController |
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### Data Assets (14-data-assets — 16 systems)
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@@ -724,6 +724,7 @@ All 16 are Data Asset definitions. No code — create Data Asset instances per c
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|---|--------|------|--------------|
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| 104 | `BPC_AccessibilitySettings` | BP child | Accessibility: colorblind, subtitle, control remapping, TTS |
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| 105 | `SS_SettingsSystem` | BP child of GameInstanceSubsystem | Settings persistence: save/load config to disk, apply on boot |
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| 148 | `BPC_HapticsController` | BP child of ActorComponent | Haptics: GameplayTag-driven force feedback, DualSense triggers, heartbeat pulse |
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---
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