Add haptics example documentation for Project Void controller feedback

- Introduced comprehensive guide for setting up controller haptics and force feedback.
- Detailed directory structure for haptic profiles and creation steps for DA_HapticProfile instances.
- Included platform-specific configurations for Xbox and PS5 DualSense adaptive triggers.
- Outlined wiring of BPC_HapticsController to various gameplay systems and events.
- Provided accessibility integration options and testing checklist for haptic functionality.
This commit is contained in:
Lefteris Notas
2026-05-22 17:16:34 +03:00
parent 7c2e8df6b1
commit 14441c000c
16 changed files with 1213 additions and 46 deletions

View File

@@ -724,6 +724,7 @@ All 16 are Data Asset definitions. No code — create Data Asset instances per c
|---|--------|------|--------------|
| 104 | `BPC_AccessibilitySettings` | BP child | Accessibility: colorblind, subtitle, control remapping, TTS |
| 105 | `SS_SettingsSystem` | BP child of GameInstanceSubsystem | Settings persistence: save/load config to disk, apply on boot |
| 148 | `BPC_HapticsController` | BP child of ActorComponent | Haptics: GameplayTag-driven force feedback, DualSense triggers, heartbeat pulse |
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