Add haptics example documentation for Project Void controller feedback
- Introduced comprehensive guide for setting up controller haptics and force feedback. - Detailed directory structure for haptic profiles and creation steps for DA_HapticProfile instances. - Included platform-specific configurations for Xbox and PS5 DualSense adaptive triggers. - Outlined wiring of BPC_HapticsController to various gameplay systems and events. - Provided accessibility integration options and testing checklist for haptic functionality.
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@@ -583,11 +583,12 @@ Each game asset proves a specific framework system works. Below: every framework
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| 102 | BPC_ProgressStatTracker | Total playtime, collectibles found, enemies killed |
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| 103 | SS_AchievementSystem | "First Light" (flashlight), "Untouchable" (no-damage run) |
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### 12-settings (Settings — 2 systems)
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### 12-settings (Settings — 3 systems)
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| # | Framework System | Demonstrated By |
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|---|----------------|----------------|
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| 104 | BPC_AccessibilitySettings | Subtitle toggle, colorblind mode, controller remap |
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| 105 | SS_SettingsSystem | Audio/Video/Controls persistent settings |
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| 148 | BPC_HapticsController | Controller vibration: damage, weapon fire, heartbeat, footsteps, scares. Attached to PC_HorrorController |
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### 13-polish (Polish — 9 systems)
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| # | Framework System | Demonstrated By |
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@@ -691,6 +692,7 @@ Each `docs/game/` file explains how to build a specific section of the prototype
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| [`save-checkpoints.md`](save-checkpoints.md) | Save system, checkpoints, death loop, void space, persistence | 15 |
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| [`polish-loading-credits.md`](polish-loading-credits.md) | Tutorials, loading screen, credits, debug, analytics | 19, 20 |
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| [`state-gating-examples.md`](state-gating-examples.md) | DA_StateGatingTable game-specific rules | 14 |
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| [`haptics-example.md`](haptics-example.md) | Controller haptics — damage, weapons, heartbeat, scares, platform tuning | 5, 10, 13, 14 |
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