feat: Implement BPC_PlatformServiceAbstraction for unified platform detection and SDK routing
- Added BPC_PlatformServiceAbstraction to centralize platform detection and SDK routing for achievements, cloud saves, and overlays. - Updated dependencies across various systems to utilize the new platform service for consistent platform handling. - Deprecated old platform enums in favor of a unified EPlatformFamily enum. - Enhanced documentation for affected systems to reflect changes in platform handling and dependencies.
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@@ -181,7 +181,7 @@ docs/
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15. **Server-Authoritative Replication** — All state mutations gated by `HasAuthority()`. Clients request via `Server_` RPCs; servers validate and replicate via `RepNotify`. See [`multiplayer-networking.md`](docs/architecture/multiplayer-networking.md).
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## Build Order (Dependency-Safe)
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- **Phase 0:** Foundation + Input (01-core, 15-input — 8 systems)
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- **Phase 0:** Foundation + Input (01-core + 15-input — 9 systems — includes BPC_PlatformServiceAbstraction 150)
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- **Phase 1:** Player Core (02-player, 8 systems)
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- **Phase 2:** Interaction (03-interaction, 8 systems)
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- **Phase 3:** Inventory (04-inventory, 11 systems)
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