feat: Implement BPC_PlatformServiceAbstraction for unified platform detection and SDK routing
- Added BPC_PlatformServiceAbstraction to centralize platform detection and SDK routing for achievements, cloud saves, and overlays. - Updated dependencies across various systems to utilize the new platform service for consistent platform handling. - Deprecated old platform enums in favor of a unified EPlatformFamily enum. - Enhanced documentation for affected systems to reflect changes in platform handling and dependencies.
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@@ -4125,5 +4125,5 @@ Build these first. Everything else depends on them.
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*End of Reusable UE5 Modular Game Framework v2.0*
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*Framework designed for generic use. All system names are project-agnostic.*
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*Override in /Game/ folder. Never modify /Framework/ core assets.*
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*C++ source: 22 classes in Source/PG_Framework/ | BP specs: 149 numbered files + 2 supplementary in docs/blueprints/*
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*C++ source: 22 classes in Source/PG_Framework/ | BP specs: 150 numbered files + 2 supplementary in docs/blueprints/*
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*Companion docs: docs/checklists/ (build order, status), docs/developer/ (per-category references), docs/architecture/ (state management, audio, networking, animation, sound)*
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