feat: Implement BPC_PlatformServiceAbstraction for unified platform detection and SDK routing
- Added BPC_PlatformServiceAbstraction to centralize platform detection and SDK routing for achievements, cloud saves, and overlays. - Updated dependencies across various systems to utilize the new platform service for consistent platform handling. - Deprecated old platform enums in favor of a unified EPlatformFamily enum. - Enhanced documentation for affected systems to reflect changes in platform handling and dependencies.
This commit is contained in:
@@ -183,6 +183,7 @@ Abbreviations:
|
||||
| 102-114 | All 13 systems | 🔵 | ✅ | BP children + widget BPs |
|
||||
| 148 | `BPC_HapticsController` | 🔵 (Blueprint-only) | ✅ | ⬜ BP child attach to PlayerController |
|
||||
| 149 | `BPC_RenderPipelineManager` | 🔵 (Blueprint-only) | ✅ | ⬜ BP child attach to PlayerController |
|
||||
| 150 | `BPC_PlatformServiceAbstraction` | 🔵 (Blueprint-only) | ✅ | ⬜ BP child attach to GI_GameFramework |
|
||||
|
||||
### Data Assets (14-data-assets — 16 systems)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user