feat: Implement BPC_PlatformServiceAbstraction for unified platform detection and SDK routing

- Added BPC_PlatformServiceAbstraction to centralize platform detection and SDK routing for achievements, cloud saves, and overlays.
- Updated dependencies across various systems to utilize the new platform service for consistent platform handling.
- Deprecated old platform enums in favor of a unified EPlatformFamily enum.
- Enhanced documentation for affected systems to reflect changes in platform handling and dependencies.
This commit is contained in:
Lefteris Notas
2026-05-22 18:22:42 +03:00
parent dc9c1a6b98
commit 15d6e88780
12 changed files with 439 additions and 25 deletions

View File

@@ -183,6 +183,7 @@ Abbreviations:
| 102-114 | All 13 systems | 🔵 | ✅ | BP children + widget BPs |
| 148 | `BPC_HapticsController` | 🔵 (Blueprint-only) | ✅ | ⬜ BP child attach to PlayerController |
| 149 | `BPC_RenderPipelineManager` | 🔵 (Blueprint-only) | ✅ | ⬜ BP child attach to PlayerController |
| 150 | `BPC_PlatformServiceAbstraction` | 🔵 (Blueprint-only) | ✅ | ⬜ BP child attach to GI_GameFramework |
### Data Assets (14-data-assets — 16 systems)