Refactor Gameplay Tags: Split DT_ProjectTags.csv into 11 per-category Data Tables
- Removed DT_ProjectTags.csv and migrated tags into separate Data Tables: - DT_Tags_Player.csv (35 tags) - DT_Tags_Interaction.csv (37 tags) - DT_Tags_Item.csv (28 tags) - DT_Tags_Narrative.csv (55 tags) - DT_Tags_AI.csv (24 tags) - DT_Tags_Save.csv (25 tags) - DT_Tags_Environment.csv (35 tags) - DT_Tags_Combat.csv (28 tags) - DT_Tags_State.csv (43 tags) - DT_Tags_Audio.csv (29 tags) - DT_Tags_Achievement.csv (22 tags) - Updated INDEX.md to reflect new structure and deprecated DT_ProjectTags.csv. - Enhanced documentation in 01-core-foundation.md regarding tag-driven architecture.
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CONTEXT.md
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CONTEXT.md
@@ -44,6 +44,18 @@ Content/
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Input/ # Enhanced Input assets (NEW)
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Actions/ # IA_* Input Action assets
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Contexts/ # IMC_* Input Mapping Context assets
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DataTables/ # Gameplay Tag Data Tables (NEW — 11 per-category CSV files)
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DT_Tags_Player.csv
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DT_Tags_Interaction.csv
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DT_Tags_Item.csv
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DT_Tags_Narrative.csv
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DT_Tags_AI.csv
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DT_Tags_Save.csv
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DT_Tags_Environment.csv
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DT_Tags_Combat.csv
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DT_Tags_State.csv
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DT_Tags_Audio.csv
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DT_Tags_Achievement.csv
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Achievements/
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Settings/
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State/ # State Management assets (NEW)
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@@ -110,7 +122,7 @@ docs/
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enhanced-input-system.md
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bpc-statemanager.md # NEW — State Manager implementation checklist
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```
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**Total: 135 numbered Blueprint files + 5 enums + 5 Data Assets + TEMPLATE.md + AUDIT_REPORT.md + INDEX.md + 11 developer docs + 8 architecture docs + 1 audit report = 166 files in 18 directory groups**
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**Total: 135 numbered Blueprint files + 5 enums + 5 Data Assets + 11 Data Table CSVs + TEMPLATE.md + AUDIT_REPORT.md + INDEX.md + 11 developer docs + 8 architecture docs + 1 audit report = 177 files in 19 directory groups**
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## Naming Conventions
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| Prefix | Type |
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