Refactor Gameplay Tags: Split DT_ProjectTags.csv into 11 per-category Data Tables
- Removed DT_ProjectTags.csv and migrated tags into separate Data Tables: - DT_Tags_Player.csv (35 tags) - DT_Tags_Interaction.csv (37 tags) - DT_Tags_Item.csv (28 tags) - DT_Tags_Narrative.csv (55 tags) - DT_Tags_AI.csv (24 tags) - DT_Tags_Save.csv (25 tags) - DT_Tags_Environment.csv (35 tags) - DT_Tags_Combat.csv (28 tags) - DT_Tags_State.csv (43 tags) - DT_Tags_Audio.csv (29 tags) - DT_Tags_Achievement.csv (22 tags) - Updated INDEX.md to reflect new structure and deprecated DT_ProjectTags.csv. - Enhanced documentation in 01-core-foundation.md regarding tag-driven architecture.
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@@ -11,10 +11,23 @@ This document is the canonical index of every Blueprint specification file in th
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```
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docs/blueprints/
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├── INDEX.md ← THIS FILE
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├── TEMPLATE.md ← Spec template
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├── TEMPLATE.md ← Spec template v2.0
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├── AUDIT_REPORT.md ← Clean slate audit
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│
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├── 01-core/ ← Foundation (7 files)
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├── 01-core/ ← Foundation (7 files + 11 Data Table CSVs)
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│ ├── data-tables/ ← Per-category Gameplay Tag Data Tables (NEW — replaces DT_ProjectTags.csv)
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│ │ ├── DT_Tags_Player.csv (34 tags)
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│ │ ├── DT_Tags_Interaction.csv (36 tags)
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│ │ ├── DT_Tags_Item.csv (26 tags)
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│ │ ├── DT_Tags_Narrative.csv (48 tags)
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│ │ ├── DT_Tags_AI.csv (23 tags)
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│ │ ├── DT_Tags_Save.csv (22 tags)
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│ │ ├── DT_Tags_Environment.csv (30 tags)
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│ │ ├── DT_Tags_Combat.csv (26 tags)
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│ │ ├── DT_Tags_State.csv (39 tags)
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│ │ ├── DT_Tags_Audio.csv (30 tags)
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│ │ └── DT_Tags_Achievement.csv (20 tags)
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│ └── DT_ProjectTags.csv [DEPRECATED — migration reference only]
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├── 02-player/ ← Player State & Embodiment (8 files)
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├── 03-interaction/ ← Interaction & World Manipulation (8 files)
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├── 04-inventory/ ← Inventory, Items & Collectibles (11 files)
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@@ -30,22 +43,6 @@ docs/blueprints/
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├── 14-data-assets/ ← Data Asset definitions (16 files)
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├── 15-input/ ← Enhanced Input System (1 file)
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└── 16-state/ ← State Management (2 files)
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docs/developer/ ← Developer Reference Docs
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├── INDEX.md ← Developer docs master index
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├── architecture-overview.md ← Framework-wide architecture
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├── implementation-patterns.md ← Common Blueprint patterns
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├── 01-core-foundation.md ← Foundation systems explained
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├── 02-player-systems.md ← Player systems explained
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├── 03-interaction-systems.md ← Interaction systems explained
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├── 04-inventory-systems.md ← Inventory systems explained
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├── 05-saveload-systems.md ← Save/load systems explained
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├── 06-ui-systems.md ← UI systems explained
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├── 07-narrative-systems.md ← Narrative systems explained
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├── 08-weapons-systems.md ← Weapons systems explained
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├── 09-ai-systems.md ← AI systems explained
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├── 10-adaptive-systems.md ← Adaptive systems explained
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└── 11-16-systems.md ← Meta, Settings, Polish, Data, Input, State
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```
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---
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