refactor: Remove unused player controller and state class declarations in GM_CoreGameMode

docs: Update C++ Integration Guide for Blueprint child setup instructions
This commit is contained in:
Lefteris Notas
2026-05-21 13:22:43 +03:00
parent 9ee0a65630
commit 3da9fd7493
3 changed files with 9 additions and 19 deletions

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@@ -176,9 +176,10 @@ When ready for the full GameInstance:
### Blueprint Child Setup
1. Create Blueprint Class → Parent: `GM_CoreGameMode`
2. Name: `BP_CoreGameMode`
3. In Class Defaults:
- `GameState Class` → your `BP_CoreGameState`
- `PlayerController Class` → your `BP_CorePlayerController`
3. In Class Defaults (Class Defaults → Classes section, inherited from `AGameModeBase`):
- `Player Controller Class` → your `PC_CoreController` BP child
- `Player State Class` → your `PS_CorePlayerState` BP child
- `Game State Class` → your `BP_CoreGameState`
- `Default Pawn Class` → your player pawn
- `HUD Class` → your `WBP_HUDController`