refactor: Remove unused player controller and state class declarations in GM_CoreGameMode
docs: Update C++ Integration Guide for Blueprint child setup instructions
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@@ -176,9 +176,10 @@ When ready for the full GameInstance:
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### Blueprint Child Setup
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1. Create Blueprint Class → Parent: `GM_CoreGameMode`
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2. Name: `BP_CoreGameMode`
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3. In Class Defaults:
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- `GameState Class` → your `BP_CoreGameState`
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- `PlayerController Class` → your `BP_CorePlayerController`
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3. In Class Defaults (Class Defaults → Classes section, inherited from `AGameModeBase`):
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- `Player Controller Class` → your `PC_CoreController` BP child
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- `Player State Class` → your `PS_CorePlayerState` BP child
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- `Game State Class` → your `BP_CoreGameState`
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- `Default Pawn Class` → your player pawn
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- `HUD Class` → your `WBP_HUDController`
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