add blueprints

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Lefteris Notas
2026-05-19 13:22:27 +03:00
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# BPC_JournalSystem — Journal System
**Parent Class:** `ActorComponent`
**Category:** Inventory
**Target UE Version:** 5.55.7
**Build Phase:** 3 — Inventory
## 1. Overview
`BPC_JournalSystem` manages the player journal — tracking discovered entries, quest notes, character bios, and lore entries. Provides query functions for UI display and narrative progression tracking.
## 2. Variables
| Variable | Type | Description |
|----------|------|-------------|
| `JournalEntries` | `TArray<S_JournalEntry>` | All journal entries |
| `EntryCategories` | `TArray<E_JournalCategory>` | Quest, Character, Lore, Notes, Tips |
| `UnreadCount` | `int32` | Total unread entries |
| `bAutoAddOnDiscovery` | `bool` | Auto-add entries on narrative flag |
## 3. Functions
| Function | Description |
|----------|-------------|
| `AddJournalEntry` | Adds new entry |
| `MarkAsRead` | Marks entry read |
| `GetEntriesByCategory` | Returns filtered entries |
| `HasEntry` | Checks if entry exists |
| `GetUnreadCount` | Returns unread count |
## 4. Event Dispatchers
| Dispatcher | Payload | Description |
|------------|---------|-------------|
| `OnJournalEntryAdded` | `S_JournalEntry Entry` | New entry discovered |
| `OnJournalEntryRead` | `FGuid EntryID` | Entry marked read |
## 5. Dependencies
| System | Relationship |
|--------|--------------|
| `BPC_NarrativeStateSystem` | Narrative-driven journal entries |
| `WBP_JournalDocumentViewer` | UI display |
## 6. Reuse Notes
- Journal entries are narrative-gated via gameplay tags