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docs/blueprints/14-data-assets/127_DA_ScareEvent.md
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docs/blueprints/14-data-assets/127_DA_ScareEvent.md
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# DA_ScareEvent — Data Asset
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**Parent Class:** `UDataAsset`
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**Dependencies:** [`BPC_ScareEventSystem`](../10-adaptive/)
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**Purpose:** Defines scare event configurations — trigger conditions, visual/audio effects, and intensity scaling.
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---
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## Variables / Structure
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| Field | Type | Description |
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|-------|------|-------------|
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| `ScareTag` | `FGameplayTag` | Unique scare event identifier |
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| `ScareType` | `EScareType` | JumpScare, Ambient, Scripted, Environmental |
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| `TriggerCondition` | `FGameplayTag` | Narrative or world condition tag |
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| `VisualEffectKey` | `FName` | Screen effect preset for WBP_ScreenEffectController |
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| `AudioEffectKey` | `FName` | Audio cue for AudioAtmosphereController |
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| `Intensity` | `float` | 0.0-1.0 scare intensity |
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| `CooldownSeconds` | `float` | Min time between triggers |
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| `bRequiresDarkness` | `bool` | Only trigger in dark areas |
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| `bOncePerSession` | `bool` | Only trigger once per play session |
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| `MaxTriggersPerRun` | `int32` | Max total triggers (-1 = unlimited) |
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---
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## Gameplay Tags
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- Namespace: `Scare.<Type>.<Name>` (e.g., `Scare.JumpScare.ClosetMonster`)
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---
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## Validation Rules
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- `ScareTag` must be unique
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- `Intensity` must be 0.0-1.0
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---
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## Example Data
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| Field | Value |
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|-------|-------|
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| ScareTag | `Scare.JumpScare.MirrorReflection` |
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| ScareType | JumpScare |
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| Intensity | 0.8 |
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| CooldownSeconds | 120.0 |
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| bOncePerSession | true |
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---
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## Consumed By
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- [`BPC_ScareEventSystem`](../10-adaptive/)
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## Reuse Notes
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- Scare events are data-driven; designers add new events without code changes
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- Cooldown system prevents scare spam
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