diff --git a/Source/PG_Framework/Framework.Build.cs b/Source/PG_Framework/Framework.Build.cs deleted file mode 100644 index face457..0000000 --- a/Source/PG_Framework/Framework.Build.cs +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright Epic Games, Inc. All Rights Reserved. -// UE5 Modular Game Framework — Build Configuration -// Version 1.0 | 2026-05-20 - -using UnrealBuildTool; - -public class Framework : ModuleRules -{ - public Framework(ReadOnlyTargetRules Target) : base(Target) - { - PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; - - PublicDependencyModuleNames.AddRange(new string[] - { - "Core", - "CoreUObject", - "Engine", - "GameplayTags", - "EnhancedInput", - "InputCore", - "UMG", - "Slate", - "SlateCore", - "AIModule", - "NavigationSystem", - "MotionWarping", - "PhysicsCore", - "DeveloperSettings", - "MetasoundEngine", - }); - - PrivateDependencyModuleNames.AddRange(new string[] - { - "GameplayTasks", - }); - - // Uncomment if you need these optional modules: - // DynamicallyLoadedModuleNames.Add("OnlineSubsystem"); - // DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam"); - } -} diff --git a/Source/PG_Framework/Framework.cpp b/Source/PG_Framework/Framework.cpp deleted file mode 100644 index 3d6a37d..0000000 --- a/Source/PG_Framework/Framework.cpp +++ /dev/null @@ -1,3 +0,0 @@ -#include "Modules/ModuleManager.h" - -IMPLEMENT_MODULE(FDefaultModuleImpl, Framework); \ No newline at end of file