feat: Add .gitattributes and .gitignore for Unreal project asset management
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.gitattributes
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.gitattributes
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# Unreal binary assets
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Common DCC / source asset formats you may want in LFS too
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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.gitignore
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30
.gitignore
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# Unreal generated folders
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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# Visual Studio / Rider / IDE
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.vs/
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.vscode/
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.idea/
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*.VC.db
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*.VC.opendb
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*.sln
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*.suo
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*.opensdf
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*.sdf
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# OS junk
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Thumbs.db
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.DS_Store
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# Local AI / tool folders
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.kilo/
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# Logs
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*.log
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# Keep core Unreal project files
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!*.uproject
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!*.uplugin
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@@ -2,5 +2,18 @@
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"$schema": "https://app.kilo.ai/config.json",
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"indexing": {
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"enabled": true
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},
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"mcp": {
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"context7": {
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"type": "local",
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"command": [
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"npx",
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"-y",
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"@upstash/context7-mcp"
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],
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"environment": {
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"DEFAULT_MINIMUM_TOKENS": "{{DEFAULT_MINIMUM_TOKENS}}"
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}
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}
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}
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}
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}
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