refactor: rename ASS_PlanarCaptureManager to USS_PlanarCaptureManager for consistency; update documentation across multiple files

This commit is contained in:
Lefteris Notas
2026-05-22 16:23:20 +03:00
parent 321287253b
commit 5c08c929b5
6 changed files with 8 additions and 8 deletions

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@@ -17,7 +17,7 @@ This document specifies the architecture of the Planar Capture System — a unif
│ C++ LAYER (Performance-Critical) │
│ UBPC_PlanarCapture — SceneCapture2D lifecycle, camera math │
│ ABP_PlanarCaptureActor — Surface mesh, MDI, overlap/proximity │
ASS_PlanarCaptureManager — Global budget, RT pool, scoring
USS_PlanarCaptureManager — Global budget, RT pool, scoring (WorldSubsystem + FTickable)
│ UPlanarCaptureCameraUtils — Mirror/Portal/Oblique math (static) │
├─────────────────────────────────────────────────────────────────────────────┤
│ UE5 ENGINE │