refactor: rename ASS_PlanarCaptureManager to USS_PlanarCaptureManager for consistency; update documentation across multiple files
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@@ -11,7 +11,7 @@ Global budget manager for all planar capture surfaces in the world. One instance
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## Class Info
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| Property | Value |
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|----------|-------|
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| **Parent Class** | `WorldSubsystem` (C++ `ASS_PlanarCaptureManager`) |
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| **Parent Class** | `WorldSubsystem` (C++ `USS_PlanarCaptureManager`, also implements `FTickableGameObject` for per-frame evaluation) |
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| **Class Type** | World Subsystem |
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| **Asset Path** | N/A (auto-created by engine) |
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| **C++ Header** | `Source/PG_Framework/Public/Capture/SS_PlanarCaptureManager.h` |
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@@ -1,6 +1,6 @@
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# Master Blueprint Index — UE5 Modular Game Framework
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**Version:** 3.3 | **Generated:** 2026-05-21 | **Total Files:** 135 numbered + 1 starter + 1 supplementary (137 total specs) | **C++:** 22 source files
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**Version:** 3.4 | **Generated:** 2026-05-22 | **Total Files:** 147 numbered + 1 starter + 1 supplementary (149 total specs) | **C++:** 27 source files (15 full + 10 stubs + 2 utility)
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This document is the canonical index of every Blueprint specification file in the framework. Each entry links to its full spec document and includes: file name, asset type, parent class, purpose summary, and key dependencies.
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@@ -326,7 +326,7 @@ Below are the most cross-referenced systems — these are the ones the State Man
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---
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*Master Blueprint Index v3.1 — The single reference document for every file in the framework. Now 135 files with State Management, MetaSounds Audio, and Multiplayer Networking support.*
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*Master Blueprint Index v3.4 — The single reference document for every file in the framework. Now 147 files with State Management, MetaSounds Audio, Multiplayer Networking, and Planar Capture System support.*
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---
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