refactor: rename ASS_PlanarCaptureManager to USS_PlanarCaptureManager for consistency; update documentation across multiple files

This commit is contained in:
Lefteris Notas
2026-05-22 16:23:20 +03:00
parent 321287253b
commit 5c08c929b5
6 changed files with 8 additions and 8 deletions

View File

@@ -11,7 +11,7 @@ Global budget manager for all planar capture surfaces in the world. One instance
## Class Info
| Property | Value |
|----------|-------|
| **Parent Class** | `WorldSubsystem` (C++ `ASS_PlanarCaptureManager`) |
| **Parent Class** | `WorldSubsystem` (C++ `USS_PlanarCaptureManager`, also implements `FTickableGameObject` for per-frame evaluation) |
| **Class Type** | World Subsystem |
| **Asset Path** | N/A (auto-created by engine) |
| **C++ Header** | `Source/PG_Framework/Public/Capture/SS_PlanarCaptureManager.h` |