refactor: rename ASS_PlanarCaptureManager to USS_PlanarCaptureManager for consistency; update documentation across multiple files
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@@ -300,7 +300,7 @@ Abbreviations:
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| 130 | `UBPC_StateManager` | `Public/Player/BPC_StateManager.h` | `Private/Player/BPC_StateManager.cpp` | 246 + cpp |
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| 136 | `UBPC_PlanarCapture` | `Public/Capture/BPC_PlanarCapture.h` | `Private/Capture/BPC_PlanarCapture.cpp` | 360 + cpp |
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| 137 | `ABP_PlanarCaptureActor` | `Public/Capture/BP_PlanarCaptureActor.h` | `Private/Capture/BP_PlanarCaptureActor.cpp` | 250 + cpp |
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| 138 | `ASS_PlanarCaptureManager` | `Public/Capture/SS_PlanarCaptureManager.h` | `Private/Capture/SS_PlanarCaptureManager.cpp` | 330 + cpp |
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| 138 | `USS_PlanarCaptureManager` | `Public/Capture/SS_PlanarCaptureManager.h` | `Private/Capture/SS_PlanarCaptureManager.cpp` | 330 + cpp |
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### C++ Stubs (10 systems — UCLASS + basic vars/delegates, need BP child for logic)
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@@ -323,7 +323,7 @@ Abbreviations:
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|---|-----------|--------|--------|---------|
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| 136 | `UBPC_PlanarCapture` | `Public/Capture/BPC_PlanarCapture.h` | `Private/Capture/BPC_PlanarCapture.cpp` | SceneCapture2D lifecycle, camera math, horror features |
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| 137 | `ABP_PlanarCaptureActor` | `Public/Capture/BP_PlanarCaptureActor.h` | `Private/Capture/BP_PlanarCaptureActor.cpp` | Placeable surface actor with mesh, MDI, proximity trigger |
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| 138 | `ASS_PlanarCaptureManager` | `Public/Capture/SS_PlanarCaptureManager.h` | `Private/Capture/SS_PlanarCaptureManager.cpp` | Global budget manager, RT pool, surface scoring |
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| 138 | `USS_PlanarCaptureManager` | `Public/Capture/SS_PlanarCaptureManager.h` | `Private/Capture/SS_PlanarCaptureManager.cpp` | Global budget manager, RT pool, surface scoring |
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### Capture Utility (Static Library)
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