fix: Update C++ path references to PG_Framework in documentation

This commit is contained in:
Lefteris Notas
2026-05-21 17:13:27 +03:00
parent 4ae2137179
commit 6132571f8d
4 changed files with 45 additions and 45 deletions

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@@ -3,7 +3,7 @@
> **This file is the pure-Blueprint equivalent of `FL_GameUtilities`.**
> Every function from the C++ Function Library is re-implemented as a Blueprint Macro Library macro using only engine-provided Blueprint nodes. No C++ compilation required.
>
> **C++ counterpart:** [`02_FL_GameUtilities.md`](02_FL_GameUtilities.md) | [`FL_GameUtilities.h`](../../Source/Framework/Public/Core/FL_GameUtilities.h)
> **C++ counterpart:** [`02_FL_GameUtilities.md`](02_FL_GameUtilities.md) | [`FL_GameUtilities.h`](../../Source/PG_Framework/Public/Core/FL_GameUtilities.h)
## Asset Details

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@@ -132,7 +132,7 @@ InvalidState, RequesterNotFound, CooldownActive, VitalThreshold
## Component — BPC_StateManager
Already covered in C++ (`Source/Framework/Public/Player/BPC_StateManager.h`).
Already covered in C++ (`Source/PG_Framework/Public/Player/BPC_StateManager.h`).
### Attach to Pawn
1. Open player pawn Blueprint