fix: Update C++ path references to PG_Framework in documentation
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@@ -132,7 +132,7 @@ InvalidState, RequesterNotFound, CooldownActive, VitalThreshold
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## Component — BPC_StateManager
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Already covered in C++ (`Source/Framework/Public/Player/BPC_StateManager.h`).
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Already covered in C++ (`Source/PG_Framework/Public/Player/BPC_StateManager.h`).
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### Attach to Pawn
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1. Open player pawn Blueprint
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