fix: Update C++ path references to PG_Framework in documentation
This commit is contained in:
@@ -17,7 +17,7 @@ Complete status grid for every system in the UE5 Modular Game Framework. Use thi
|
||||
| ❌ | **Not Started** — Spec exists but asset not created |
|
||||
|
||||
Abbreviations:
|
||||
- **C++ H/CPP** = C++ header and source files exist in `Source/Framework/`
|
||||
- **C++ H/CPP** = C++ header and source files exist in `Source/PG_Framework/`
|
||||
- **BP Spec** = Blueprint specification file exists in `docs/blueprints/`
|
||||
- **BP Asset** = Blueprint asset to create in UE5 Content Browser
|
||||
- **MI Guide** = Manual Implementation Guide (node-by-node) in spec file
|
||||
|
||||
Reference in New Issue
Block a user