Add Project Prototype Guide for PG_Framework Testing Setup
- Introduced a comprehensive guide for creating a minimal playable prototype in UE5. - Detailed steps for project creation, C++ module integration, gameplay tags setup, and player pawn assembly. - Included instructions for input system setup, state management wiring, and test level setup. - Provided a verification checklist and troubleshooting section to assist developers. - Documented next steps for expanding the prototype with additional systems.
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# Master Blueprint Index — UE5 Modular Game Framework
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**Version:** 3.2 | **Generated:** 2026-05-20 | **Total Files:** 135 numbered + 1 starter + 1 supplementary (137 total specs)
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**Version:** 3.3 | **Generated:** 2026-05-21 | **Total Files:** 135 numbered + 1 starter + 1 supplementary (137 total specs) | **C++:** 22 source files
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This document is the canonical index of every Blueprint specification file in the framework. Each entry links to its full spec document and includes: file name, asset type, parent class, purpose summary, and key dependencies.
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### Companion Documents
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| Document | Path | Purpose |
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|----------|------|---------|
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| **Remaining BP Build Order** | [`../checklists/remaining-blueprint-build-order.md`](../checklists/remaining-blueprint-build-order.md) | Prioritized list of every BP asset to build, with C++ status per system |
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| **C++/BP Status Grid** | [`../checklists/cpp-blueprint-status.md`](../checklists/cpp-blueprint-status.md) | Complete 135-system grid: C++ status, BP spec status, remaining assets |
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| **C++ Integration Guide** | [`../developer/cpp-integration-guide.md`](../developer/cpp-integration-guide.md) | Per-C++-class setup steps, usage patterns, BP child requirements |
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| **Prototype Setup Guide** | [`../developer/project-prototype-guide.md`](../developer/project-prototype-guide.md) | Step-by-step from blank project to working prototype |
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## Directory Map
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