feat: Add multiplayer networking architecture and documentation updates
- Updated Master Blueprint Index to include Multiplayer Networking support. - Added detailed Multiplayer Networking sections across all developer documentation (01-11). - Introduced authority maps, key patterns, and RPC guidelines for each system. - Established a comprehensive multiplayer networking architecture document outlining core principles, replication strategies, and anti-cheat considerations. - Enhanced UI documentation to clarify local-only behavior and binding to replicated dispatchers. - Implemented client prediction strategies and RPC naming conventions for consistency across the framework.
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# Developer Reference — UE5 Modular Game Framework
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**Version:** 1.0 | **Generated:** 2026-05-19 | **Files:** 14 (1 index + 2 overview + 10 category docs + 1 combined)
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**Version:** 1.1 | **Generated:** 2026-05-19 | **Files:** 14 (1 index + 2 overview + 10 category docs + 1 combined) | **Networking:** All docs include multiplayer sections
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This directory contains developer-facing reference documentation for every system in the framework. Unlike the blueprint spec files (which define *what* to build), these documents explain *how each system works internally* — the data flow, state machines, integration points, and design rationale. Use these when you need to understand a system's behavior to implement, debug, or extend it.
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2. **Implementing a system?** Find it in the quick reference above, then read its category document.
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3. **Debugging?** Each category doc includes a data flow section showing how data moves between systems.
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4. **Need implementation patterns?** See [`implementation-patterns.md`](implementation-patterns.md) for common UE5 Blueprint patterns.
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5. **Multiplayer networking?** See [`../architecture/multiplayer-networking.md`](../architecture/multiplayer-networking.md) for the full networking architecture. Every category doc has a Multiplayer Networking section.
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## Relationship to Spec Files
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