feat: Implement core gameplay systems and data assets for health, stamina, stress, movement, hit reactions, and shield defense
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6
Source/Framework/Private/Player/BPC_StressSystem.cpp
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6
Source/Framework/Private/Player/BPC_StressSystem.cpp
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#include "Player/BPC_StressSystem.h"
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UBPC_StressSystem::UBPC_StressSystem()
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{
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PrimaryComponentTick.bCanEverTick = true;
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}
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