feat: Implement core gameplay systems and data assets for health, stamina, stress, movement, hit reactions, and shield defense

This commit is contained in:
Lefteris Notas
2026-05-21 13:16:43 +03:00
parent 0b1128d209
commit 9ee0a65630
22 changed files with 480 additions and 14 deletions

View File

@@ -0,0 +1,6 @@
#include "Player/BPC_StressSystem.h"
UBPC_StressSystem::UBPC_StressSystem()
{
PrimaryComponentTick.bCanEverTick = true;
}