feat: Implement core gameplay systems and data assets for health, stamina, stress, movement, hit reactions, and shield defense

This commit is contained in:
Lefteris Notas
2026-05-21 13:16:43 +03:00
parent 0b1128d209
commit 9ee0a65630
22 changed files with 480 additions and 14 deletions

View File

@@ -0,0 +1,11 @@
#include "Weapons/BPC_HitReactionSystem.h"
UBPC_HitReactionSystem::UBPC_HitReactionSystem()
{
PrimaryComponentTick.bCanEverTick = false;
}
void UBPC_HitReactionSystem::PlayHitReaction(float DamageAmount, FVector HitDirection, AActor* DamageCauser)
{
// Stub — Blueprint child provides animation selection logic.
}