refactor: Mark classes as Blueprintable for enhanced usability in Blueprints
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@@ -56,7 +56,7 @@ struct FRAMEWORK_API FDamageModifier
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* triggers hit reactions (stagger, knockdown), and routes final damage to the
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* health system. In C++, the damage pipeline is native-speed vectorized math.
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*/
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UCLASS(ClassGroup = (Framework), meta = (BlueprintSpawnableComponent))
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UCLASS(Blueprintable, ClassGroup = (Framework), meta = (BlueprintSpawnableComponent))
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class FRAMEWORK_API UBPC_DamageReceptionSystem : public UActorComponent
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{
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GENERATED_BODY()
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