refactor: Mark classes as Blueprintable for enhanced usability in Blueprints

This commit is contained in:
Lefteris Notas
2026-05-21 14:03:13 +03:00
parent d982a6367d
commit a145ae9373
8 changed files with 8 additions and 8 deletions

View File

@@ -56,7 +56,7 @@ struct FRAMEWORK_API FDamageModifier
* triggers hit reactions (stagger, knockdown), and routes final damage to the
* health system. In C++, the damage pipeline is native-speed vectorized math.
*/
UCLASS(ClassGroup = (Framework), meta = (BlueprintSpawnableComponent))
UCLASS(Blueprintable, ClassGroup = (Framework), meta = (BlueprintSpawnableComponent))
class FRAMEWORK_API UBPC_DamageReceptionSystem : public UActorComponent
{
GENERATED_BODY()