docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses
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# 08 — Health System (`BPC_HealthSystem`)
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> **⚡ C++ Status: Stub** — `Source/PG_Framework/Public/Player/BPC_HealthSystem.h` provides the UCLASS shell, `MaxHealth`/`CurrentHealth` variables, `OnHealthChanged` and `OnDeath` event dispatchers. **The C++ stub has NO gameplay logic** — it exists so other C++ classes (`BPC_StateManager`, `BPC_DamageReceptionSystem`) can forward-reference it. **Create a BP child** and build ALL logic from this spec: `TakeDamage()`, `Heal()`, `OnDeath()` transition, damage resistance modifiers, health regen tick, `I_Damageable` interface. See `docs/developer/cpp-integration-guide.md` for setup steps.
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> ---
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## Purpose
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Manages the player's health pool, damage application with type-based resistance, health regeneration, death state, and critical-health events. Serves as the central survivability component on the player character.
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