docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses
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# 11 — Movement State System (`BPC_MovementStateSystem`)
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> **⚡ C++ Status: Stub** — `Source/PG_Framework/Public/Player/BPC_MovementStateSystem.h` provides the UCLASS shell, `CurrentMovementMode` GameplayTag variable, and `OnMovementModeChanged` dispatcher. **The C++ stub has NO gameplay logic.** **Create a BP child** and build ALL logic: CMC reads, posture detection (standing/crouching/prone), sprint state, footstep events, GASP ABP variable bridge. See `docs/developer/cpp-integration-guide.md`.
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> ---
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## Purpose
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Tracks the player's current movement mode and posture state. Acts as a central query point for other systems (animations, stamina, audio, camera) to react to how the player is moving. Does not control movement input — only reports and reacts to state changes.
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