docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses

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Lefteris Notas
2026-05-21 21:29:03 +03:00
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21 changed files with 133 additions and 10 deletions

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# BPC_DamageReceptionSystem — Damage Reception System
> **⚡ C++ Status: Full Implementation** — `Source/PG_Framework/Public/Weapons/BPC_DamageReceptionSystem.h` provides the complete damage pipeline: raw damage → resistance → armor → shield → health → hit reaction. **Attach directly to player/enemy pawns** (Add Component → `BPC_DamageReceptionSystem`). Call `ApplyDamage(RawDamage, Causer, DamageType, HitLocation, HitDirection)`. Set `StaggerThreshold`/`KnockdownThreshold` in Details panel. Do NOT create a BP child. See `docs/developer/cpp-integration-guide.md`.
>
> ---
## Blueprint Spec — UE 5.55.7
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