docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses
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# BPC_DamageReceptionSystem — Damage Reception System
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> **⚡ C++ Status: Full Implementation** — `Source/PG_Framework/Public/Weapons/BPC_DamageReceptionSystem.h` provides the complete damage pipeline: raw damage → resistance → armor → shield → health → hit reaction. **Attach directly to player/enemy pawns** (Add Component → `BPC_DamageReceptionSystem`). Call `ApplyDamage(RawDamage, Causer, DamageType, HitLocation, HitDirection)`. Set `StaggerThreshold`/`KnockdownThreshold` in Details panel. Do NOT create a BP child. See `docs/developer/cpp-integration-guide.md`.
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>
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> ---
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## Blueprint Spec — UE 5.5–5.7
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---
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