docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses
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# BPC_HitReactionSystem — Hit Reaction System
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> **⚡ C++ Status: Stub** — `Source/PG_Framework/Public/Weapons/BPC_HitReactionSystem.h` provides the UCLASS shell, `PlayHitReaction()` stub, `FlinchThreshold`, and `RagdollThreshold`. **The C++ stub has NO gameplay logic.** **Create a BP child** and build ALL logic: hit reaction animation selection, stagger/knockdown/ragdoll trigger, directional response, camera trauma. Attach to player/enemy pawns. See `docs/developer/cpp-integration-guide.md`.
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> ---
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## Blueprint Spec — UE 5.5–5.7
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---
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