docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses
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# BPC_ShieldDefenseSystem — Actor Component
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> **⚡ C++ Status: Stub** — `Source/PG_Framework/Public/Weapons/BPC_ShieldDefenseSystem.h` provides the UCLASS shell, `ShieldHealth`, `MaxShieldHealth`, `BlockAngle`, `bShieldBroken`. **The C++ stub has NO gameplay logic.** **Create a BP child** and build ALL logic: shield raise/lower, block detection, damage reduction while blocking, break effect, stamina drain. Attach to player pawn. See `docs/developer/cpp-integration-guide.md`.
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>
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> ---
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**File:** [`Content/Framework/Weapons/BPC_ShieldDefenseSystem`](Content/Framework/Weapons/BPC_ShieldDefenseSystem.uasset)
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**Parent Class:** `UActorComponent`
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**Dependencies:** [`BPC_DamageReceptionSystem`](BPC_DamageReceptionSystem.md), [`BPC_StaminaSystem`](../02-player/09_BPC_StaminaSystem.md)
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