docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses

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Lefteris Notas
2026-05-21 21:29:03 +03:00
parent 0852386168
commit bcbfcdf167
21 changed files with 133 additions and 10 deletions

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# BPC_ShieldDefenseSystem — Actor Component
> **⚡ C++ Status: Stub** — `Source/PG_Framework/Public/Weapons/BPC_ShieldDefenseSystem.h` provides the UCLASS shell, `ShieldHealth`, `MaxShieldHealth`, `BlockAngle`, `bShieldBroken`. **The C++ stub has NO gameplay logic.** **Create a BP child** and build ALL logic: shield raise/lower, block detection, damage reduction while blocking, break effect, stamina drain. Attach to player pawn. See `docs/developer/cpp-integration-guide.md`.
>
> ---
**File:** [`Content/Framework/Weapons/BPC_ShieldDefenseSystem`](Content/Framework/Weapons/BPC_ShieldDefenseSystem.uasset)
**Parent Class:** `UActorComponent`
**Dependencies:** [`BPC_DamageReceptionSystem`](BPC_DamageReceptionSystem.md), [`BPC_StaminaSystem`](../02-player/09_BPC_StaminaSystem.md)