docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses
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# DA_EquipmentConfig — Data Asset
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> **⚡ C++ Status: Stub** — `Source/PG_Framework/Public/Inventory/DA_EquipmentConfig.h` provides `FDamageTypeResistance` struct (DamageType GameplayTag + Resistance float), `Durability`, `Weight`, and `GetResistance()` query. **Create Data Asset instances** (Right-click → Miscellaneous → Data Asset → `DA_EquipmentConfig`), one per equipment piece. Fill in damage resistances per type. See `docs/developer/cpp-integration-guide.md`.
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>
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> ---
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**Parent Class:** `UDataAsset`
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**Dependencies:** [`BPC_EquipmentSlotSystem`](../04-inventory/BPC_EquipmentSlotSystem.md)
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**Purpose:** Defines equipment slot configurations — which item categories map to which slots, socket names, and auto-equip rules.
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