docs: Update C++ integration guide and blueprint specifications for various systems, adding detailed setup instructions and clarifying implementation statuses
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# 131 — State Gating Table (`DA_StateGatingTable`)
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> **⚡ C++ Status: Stub** — `Source/PG_Framework/Public/State/DA_StateGatingTable.h` provides the `FStateGatingRule` struct (ActionTag, BlockedByState, bIsBlocked) and `IsActionGated()` query. **Create a Data Asset instance** (Right-click → Miscellaneous → Data Asset → `DA_StateGatingTable`). Populate `GatingRules` with 37 rules. The C++ `BPC_StateManager` reads this asset — no BP logic to build. Designers modify gating rules in this Data Asset without touching code. See `docs/developer/cpp-integration-guide.md`.
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>
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> ---
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## Purpose
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Data Asset that holds all state gating rules for the framework. Loaded by `BPC_StateManager` on BeginPlay to populate its `GatingRules` array. Designers modify gating rules entirely through this Data Asset — no blueprint changes required to add, remove, or tweak which states block which actions.
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