refactor: Update API macro from FRAMEWORK_API to PG_FRAMEWORK_API across multiple headers

This commit is contained in:
Lefteris Notas
2026-05-21 17:15:25 +03:00
parent 6132571f8d
commit cd0ebf2233
22 changed files with 39 additions and 39 deletions

View File

@@ -34,7 +34,7 @@ enum class EInputContextPriority : uint8
* Mapping context entry in the stack.
*/
USTRUCT(BlueprintType)
struct FRAMEWORK_API FInputContextEntry
struct PG_FRAMEWORK_API FInputContextEntry
{
GENERATED_BODY()
@@ -70,7 +70,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnKeyRebound, FGameplayTag, Action
* "Get Enhanced Input Local Player Subsystem" node chains.
*/
UCLASS()
class FRAMEWORK_API USS_EnhancedInputManager : public UGameInstanceSubsystem
class PG_FRAMEWORK_API USS_EnhancedInputManager : public UGameInstanceSubsystem
{
GENERATED_BODY()