refactor: Update API macro from FRAMEWORK_API to PG_FRAMEWORK_API across multiple headers

This commit is contained in:
Lefteris Notas
2026-05-21 17:15:25 +03:00
parent 6132571f8d
commit cd0ebf2233
22 changed files with 39 additions and 39 deletions

View File

@@ -16,7 +16,7 @@ class UDA_ItemData;
* Single inventory slot entry.
*/
USTRUCT(BlueprintType)
struct FRAMEWORK_API FInventorySlot
struct PG_FRAMEWORK_API FInventorySlot
{
GENERATED_BODY()
@@ -64,7 +64,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnWeightChanged, float, CurrentWei
* no BP interpretive array node overhead.
*/
UCLASS(Blueprintable, ClassGroup = (Framework), meta = (BlueprintSpawnableComponent))
class FRAMEWORK_API UBPC_InventorySystem : public UActorComponent
class PG_FRAMEWORK_API UBPC_InventorySystem : public UActorComponent
{
GENERATED_BODY()

View File

@@ -6,7 +6,7 @@
#include "DA_EquipmentConfig.generated.h"
USTRUCT(BlueprintType)
struct FRAMEWORK_API FDamageTypeResistance
struct PG_FRAMEWORK_API FDamageTypeResistance
{
GENERATED_BODY()
@@ -18,7 +18,7 @@ struct FRAMEWORK_API FDamageTypeResistance
};
UCLASS(BlueprintType)
class FRAMEWORK_API UDA_EquipmentConfig : public UPrimaryDataAsset
class PG_FRAMEWORK_API UDA_EquipmentConfig : public UPrimaryDataAsset
{
GENERATED_BODY()

View File

@@ -49,7 +49,7 @@ enum class EEquipmentSlot : uint8
* Equipment-specific data (shown when ItemType is Weapon or Tool).
*/
USTRUCT(BlueprintType)
struct FRAMEWORK_API FItemEquipmentData
struct PG_FRAMEWORK_API FItemEquipmentData
{
GENERATED_BODY()
@@ -76,7 +76,7 @@ struct FRAMEWORK_API FItemEquipmentData
* Consumable-specific data (shown when ItemType is Consumable).
*/
USTRUCT(BlueprintType)
struct FRAMEWORK_API FItemConsumableData
struct PG_FRAMEWORK_API FItemConsumableData
{
GENERATED_BODY()
@@ -97,7 +97,7 @@ struct FRAMEWORK_API FItemConsumableData
* Inspect-specific data (shown when bHasInspectMode is true).
*/
USTRUCT(BlueprintType)
struct FRAMEWORK_API FItemInspectData
struct PG_FRAMEWORK_API FItemInspectData
{
GENERATED_BODY()
@@ -122,7 +122,7 @@ struct FRAMEWORK_API FItemInspectData
* shows relevant sub-structs based on ItemType — a massive UX win for designers.
*/
UCLASS(BlueprintType, Blueprintable, meta = (DisplayName = "Item Data"))
class FRAMEWORK_API UDA_ItemData : public UPrimaryDataAsset
class PG_FRAMEWORK_API UDA_ItemData : public UPrimaryDataAsset
{
GENERATED_BODY()