refactor: Update API macro from FRAMEWORK_API to PG_FRAMEWORK_API across multiple headers
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@@ -16,7 +16,7 @@ class UDA_ItemData;
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* Single inventory slot entry.
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*/
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USTRUCT(BlueprintType)
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struct FRAMEWORK_API FInventorySlot
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struct PG_FRAMEWORK_API FInventorySlot
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{
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GENERATED_BODY()
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@@ -64,7 +64,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnWeightChanged, float, CurrentWei
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* no BP interpretive array node overhead.
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*/
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UCLASS(Blueprintable, ClassGroup = (Framework), meta = (BlueprintSpawnableComponent))
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class FRAMEWORK_API UBPC_InventorySystem : public UActorComponent
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class PG_FRAMEWORK_API UBPC_InventorySystem : public UActorComponent
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{
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GENERATED_BODY()
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@@ -6,7 +6,7 @@
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#include "DA_EquipmentConfig.generated.h"
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USTRUCT(BlueprintType)
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struct FRAMEWORK_API FDamageTypeResistance
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struct PG_FRAMEWORK_API FDamageTypeResistance
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{
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GENERATED_BODY()
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@@ -18,7 +18,7 @@ struct FRAMEWORK_API FDamageTypeResistance
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};
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UCLASS(BlueprintType)
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class FRAMEWORK_API UDA_EquipmentConfig : public UPrimaryDataAsset
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class PG_FRAMEWORK_API UDA_EquipmentConfig : public UPrimaryDataAsset
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{
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GENERATED_BODY()
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@@ -49,7 +49,7 @@ enum class EEquipmentSlot : uint8
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* Equipment-specific data (shown when ItemType is Weapon or Tool).
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*/
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USTRUCT(BlueprintType)
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struct FRAMEWORK_API FItemEquipmentData
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struct PG_FRAMEWORK_API FItemEquipmentData
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{
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GENERATED_BODY()
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@@ -76,7 +76,7 @@ struct FRAMEWORK_API FItemEquipmentData
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* Consumable-specific data (shown when ItemType is Consumable).
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*/
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USTRUCT(BlueprintType)
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struct FRAMEWORK_API FItemConsumableData
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struct PG_FRAMEWORK_API FItemConsumableData
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{
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GENERATED_BODY()
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@@ -97,7 +97,7 @@ struct FRAMEWORK_API FItemConsumableData
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* Inspect-specific data (shown when bHasInspectMode is true).
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*/
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USTRUCT(BlueprintType)
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struct FRAMEWORK_API FItemInspectData
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struct PG_FRAMEWORK_API FItemInspectData
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{
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GENERATED_BODY()
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@@ -122,7 +122,7 @@ struct FRAMEWORK_API FItemInspectData
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* shows relevant sub-structs based on ItemType — a massive UX win for designers.
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*/
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UCLASS(BlueprintType, Blueprintable, meta = (DisplayName = "Item Data"))
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class FRAMEWORK_API UDA_ItemData : public UPrimaryDataAsset
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class PG_FRAMEWORK_API UDA_ItemData : public UPrimaryDataAsset
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{
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GENERATED_BODY()
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