refactor: Update API macro from FRAMEWORK_API to PG_FRAMEWORK_API across multiple headers

This commit is contained in:
Lefteris Notas
2026-05-21 17:15:25 +03:00
parent 6132571f8d
commit cd0ebf2233
22 changed files with 39 additions and 39 deletions

View File

@@ -15,7 +15,7 @@
* Save slot metadata returned by GetSlotManifest().
*/
USTRUCT(BlueprintType)
struct FRAMEWORK_API FSaveSlotInfo
struct PG_FRAMEWORK_API FSaveSlotInfo
{
GENERATED_BODY()
@@ -54,7 +54,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSaveManifestUpdated, const TArray
* and async save operations — impossible to match in Blueprint.
*/
UCLASS()
class FRAMEWORK_API USS_SaveManager : public UGameInstanceSubsystem
class PG_FRAMEWORK_API USS_SaveManager : public UGameInstanceSubsystem
{
GENERATED_BODY()