refactor: Update API macro from FRAMEWORK_API to PG_FRAMEWORK_API across multiple headers
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@@ -15,7 +15,7 @@
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* Save slot metadata returned by GetSlotManifest().
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*/
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USTRUCT(BlueprintType)
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struct FRAMEWORK_API FSaveSlotInfo
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struct PG_FRAMEWORK_API FSaveSlotInfo
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{
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GENERATED_BODY()
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@@ -54,7 +54,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSaveManifestUpdated, const TArray
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* and async save operations — impossible to match in Blueprint.
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*/
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UCLASS()
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class FRAMEWORK_API USS_SaveManager : public UGameInstanceSubsystem
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class PG_FRAMEWORK_API USS_SaveManager : public UGameInstanceSubsystem
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{
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GENERATED_BODY()
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