refactor: Update API macro from FRAMEWORK_API to PG_FRAMEWORK_API across multiple headers
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@@ -28,7 +28,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnKnockedDown, AActor*, KnockdownC
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* Damage modifier for a specific damage type.
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*/
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USTRUCT(BlueprintType)
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struct FRAMEWORK_API FDamageModifier
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struct PG_FRAMEWORK_API FDamageModifier
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{
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GENERATED_BODY()
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@@ -57,7 +57,7 @@ struct FRAMEWORK_API FDamageModifier
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* health system. In C++, the damage pipeline is native-speed vectorized math.
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*/
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UCLASS(Blueprintable, ClassGroup = (Framework), meta = (BlueprintSpawnableComponent))
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class FRAMEWORK_API UBPC_DamageReceptionSystem : public UActorComponent
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class PG_FRAMEWORK_API UBPC_DamageReceptionSystem : public UActorComponent
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{
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GENERATED_BODY()
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