refactor: Update log category names for consistency across game framework components
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@@ -36,8 +36,8 @@ void UDA_ItemData::PostLoad()
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if (ItemTag.IsValid())
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{
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UGameplayTagsManager& TagManager = UGameplayTagsManager::Get();
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FGameplayTag CheckTag;
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if (!TagManager.RequestGameplayTag(ItemTag.GetTagName(), CheckTag))
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FGameplayTag CheckTag = TagManager.RequestGameplayTag(ItemTag.GetTagName(), false);
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if (!CheckTag.IsValid())
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{
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UE_LOG(LogItemData, Warning, TEXT("DA_ItemData::PostLoad — '%s': ItemTag '%s' is not registered in the tag table!"),
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*GetName(), *ItemTag.GetTagName().ToString());
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