refactor: Update log category names for consistency across game framework components

This commit is contained in:
Lefteris Notas
2026-05-21 13:30:59 +03:00
parent 3da9fd7493
commit d100a097f5
9 changed files with 67 additions and 58 deletions

View File

@@ -36,8 +36,8 @@ void UDA_ItemData::PostLoad()
if (ItemTag.IsValid())
{
UGameplayTagsManager& TagManager = UGameplayTagsManager::Get();
FGameplayTag CheckTag;
if (!TagManager.RequestGameplayTag(ItemTag.GetTagName(), CheckTag))
FGameplayTag CheckTag = TagManager.RequestGameplayTag(ItemTag.GetTagName(), false);
if (!CheckTag.IsValid())
{
UE_LOG(LogItemData, Warning, TEXT("DA_ItemData::PostLoad — '%s': ItemTag '%s' is not registered in the tag table!"),
*GetName(), *ItemTag.GetTagName().ToString());