refactor: Update log category names for consistency across game framework components

This commit is contained in:
Lefteris Notas
2026-05-21 13:30:59 +03:00
parent 3da9fd7493
commit d100a097f5
9 changed files with 67 additions and 58 deletions

View File

@@ -6,6 +6,9 @@
DEFINE_LOG_CATEGORY_STATIC(LogStateManager, Log, All);
// Stub variable for combat encounter check (would come from GS_CoreGameState binding).
namespace { bool bEncounterActive = false; }
UBPC_StateManager::UBPC_StateManager()
{
PrimaryComponentTick.bCanEverTick = true;
@@ -285,6 +288,3 @@ EHeartRateTier UBPC_StateManager::GetHeartRateTier(float BPM)
if (BPM < 160.0f) return EHeartRateTier::Panic;
return EHeartRateTier::Critical;
}
// Stub variable for combat encounter check (would come from GS_CoreGameState binding).
namespace { bool bEncounterActive = false; }