refactor: Update log category names for consistency across game framework components

This commit is contained in:
Lefteris Notas
2026-05-21 13:30:59 +03:00
parent 3da9fd7493
commit d100a097f5
9 changed files with 67 additions and 58 deletions

View File

@@ -327,7 +327,8 @@ bool USS_SaveManager::SaveToFile(int32 SlotIndex, const TArray<uint8>& Data, con
FMemoryWriter Writer(FileData);
// Write metadata header first.
Writer << const_cast<FSaveSlotInfo&>(Meta);
FSaveSlotInfo& MetaRef = const_cast<FSaveSlotInfo&>(Meta);
FSaveSlotInfo::StaticStruct()->SerializeItem(Writer, &MetaRef, nullptr);
// Then write game state data.
Writer.Serialize(const_cast<uint8*>(Data.GetData()), Data.Num());
@@ -358,7 +359,7 @@ bool USS_SaveManager::LoadFromFile(int32 SlotIndex, TArray<uint8>& OutData, FSav
// Deserialize metadata header.
FMemoryReader Reader(FileData);
Reader << OutMeta;
FSaveSlotInfo::StaticStruct()->SerializeItem(Reader, &OutMeta, nullptr);
// Remaining bytes are game state data.
int32 HeaderSize = Reader.Tell();