refactor: Update log category names for consistency across game framework components
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@@ -327,7 +327,8 @@ bool USS_SaveManager::SaveToFile(int32 SlotIndex, const TArray<uint8>& Data, con
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FMemoryWriter Writer(FileData);
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// Write metadata header first.
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Writer << const_cast<FSaveSlotInfo&>(Meta);
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FSaveSlotInfo& MetaRef = const_cast<FSaveSlotInfo&>(Meta);
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FSaveSlotInfo::StaticStruct()->SerializeItem(Writer, &MetaRef, nullptr);
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// Then write game state data.
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Writer.Serialize(const_cast<uint8*>(Data.GetData()), Data.Num());
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@@ -358,7 +359,7 @@ bool USS_SaveManager::LoadFromFile(int32 SlotIndex, TArray<uint8>& OutData, FSav
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// Deserialize metadata header.
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FMemoryReader Reader(FileData);
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Reader << OutMeta;
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FSaveSlotInfo::StaticStruct()->SerializeItem(Reader, &OutMeta, nullptr);
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// Remaining bytes are game state data.
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int32 HeaderSize = Reader.Tell();
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