refactor: Update log category names for consistency across game framework components

This commit is contained in:
Lefteris Notas
2026-05-21 13:30:59 +03:00
parent 3da9fd7493
commit d100a097f5
9 changed files with 67 additions and 58 deletions

View File

@@ -3,7 +3,7 @@
#include "Weapons/BPC_DamageReceptionSystem.h"
DEFINE_LOG_CATEGORY_STATIC(LogDamage, Log, All);
DEFINE_LOG_CATEGORY_STATIC(LogFrameworkDamage, Log, All);
UBPC_DamageReceptionSystem::UBPC_DamageReceptionSystem()
{
@@ -67,7 +67,7 @@ float UBPC_DamageReceptionSystem::ApplyDamage(float RawDamage, AActor* DamageCau
FString::Printf(TEXT("Resistance: %.1f%%"), Resistance * 100.0f));
}
UE_LOG(LogDamage, Verbose, TEXT("ApplyDamage — Raw: %.1f → Final: %.1f (Type: %s, Resist: %.1f%%)"),
UE_LOG(LogFrameworkDamage, Verbose, TEXT("ApplyDamage — Raw: %.1f → Final: %.1f (Type: %s, Resist: %.1f%%)"),
RawDamage, FinalDamage, *DamageType.GetTagName().ToString(), Resistance * 100.0f);
return FinalDamage;
@@ -119,12 +119,12 @@ void UBPC_DamageReceptionSystem::EvaluateHitReaction(float FinalDamage, AActor*
{
if (FinalDamage >= KnockdownThreshold)
{
UE_LOG(LogDamage, Log, TEXT("EvaluateHitReaction — Knockdown! (%.1f damage)"), FinalDamage);
UE_LOG(LogFrameworkDamage, Log, TEXT("EvaluateHitReaction — Knockdown! (%.1f damage)"), FinalDamage);
OnKnockedDown.Broadcast(DamageCauser, FinalDamage);
}
else if (FinalDamage >= StaggerThreshold)
{
UE_LOG(LogDamage, Verbose, TEXT("EvaluateHitReaction — Stagger (%.1f damage)"), FinalDamage);
UE_LOG(LogFrameworkDamage, Verbose, TEXT("EvaluateHitReaction — Stagger (%.1f damage)"), FinalDamage);
OnStaggered.Broadcast(DamageCauser, FinalDamage);
}