From d982a6367de2057e411836c249fa7ac6020fc4b0 Mon Sep 17 00:00:00 2001 From: Lefteris Notas Date: Thu, 21 May 2026 13:43:08 +0300 Subject: [PATCH] refactor: Simplify GetTagDisplayName by removing unnecessary checks and directly returning tag name --- Source/Framework/Private/Core/DA_GameTagRegistry.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/Source/Framework/Private/Core/DA_GameTagRegistry.cpp b/Source/Framework/Private/Core/DA_GameTagRegistry.cpp index 348a95e..b6cee4d 100644 --- a/Source/Framework/Private/Core/DA_GameTagRegistry.cpp +++ b/Source/Framework/Private/Core/DA_GameTagRegistry.cpp @@ -39,15 +39,7 @@ FText UDA_GameTagRegistry::GetTagDisplayName(const FGameplayTag& Tag) const return FText::FromString(TEXT("Invalid Tag")); } - UGameplayTagsManager& TagManager = UGameplayTagsManager::Get(); - FText DisplayName = TagManager.GetTagDisplayNameText(Tag); - - if (DisplayName.IsEmpty()) - { - return FText::FromName(Tag.GetTagName()); - } - - return DisplayName; + return FText::FromName(Tag.GetTagName()); } bool UDA_GameTagRegistry::ValidateTag(const FGameplayTag& Tag) const