Add DA_RenderPipelineProfile and Platform Render Profiles documentation

- Introduced DA_RenderPipelineProfile data asset to define rendering pipeline configurations for various platforms and quality tiers.
- Documented enums, structs, variables, and default preset tables for render settings.
- Created a comprehensive developer guide for setting up platform-specific render profiles, including file structure, profile creation, and integration with upscalers.
- Included validation rules, console variable references, and testing matrices for ensuring compliance with platform requirements.
This commit is contained in:
Lefteris Notas
2026-05-22 18:10:24 +03:00
parent 14441c000c
commit dc9c1a6b98
19 changed files with 1449 additions and 83 deletions

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@@ -4113,9 +4113,11 @@ Build these first. Everything else depends on them.
✓ Physics drag/throw
✓ Subtitles + localisation hooks
✓ Hiding spots
✓ 16 Data Asset types (item, equipment, encounter, atmosphere, scare, haptic, etc.)
✓ 16 Data Asset types (item, equipment, encounter, atmosphere, scare, haptic, render pipeline, etc.)
✓ Server-authoritative multiplayer networking (HasAuthority gates, Server_ RPCs, RepNotify)
✓ Central state authority — systems never check each other directly
✓ Per-platform render pipeline (Lumen/Baked, Nanite/LOD, DLSS/FSR/TSR/PSSR upscaling)
✓ Quality preset system (Low→Cinematic) with platform-aware profiles
```
---
@@ -4123,5 +4125,5 @@ Build these first. Everything else depends on them.
*End of Reusable UE5 Modular Game Framework v2.0*
*Framework designed for generic use. All system names are project-agnostic.*
*Override in /Game/ folder. Never modify /Framework/ core assets.*
*C++ source: 22 classes in Source/PG_Framework/ | BP specs: 148 numbered files in docs/blueprints/*
*C++ source: 22 classes in Source/PG_Framework/ | BP specs: 149 numbered files + 2 supplementary in docs/blueprints/*
*Companion docs: docs/checklists/ (build order, status), docs/developer/ (per-category references), docs/architecture/ (state management, audio, networking, animation, sound)*