Add DA_RenderPipelineProfile and Platform Render Profiles documentation
- Introduced DA_RenderPipelineProfile data asset to define rendering pipeline configurations for various platforms and quality tiers. - Documented enums, structs, variables, and default preset tables for render settings. - Created a comprehensive developer guide for setting up platform-specific render profiles, including file structure, profile creation, and integration with upscalers. - Included validation rules, console variable references, and testing matrices for ensuring compliance with platform requirements.
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@@ -115,6 +115,8 @@ These systems appear in the Plan but may need explicit spec files or are covered
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- `BPC_MetaProgressionSystem` — Not yet created; Master Section 11.5
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- `BPC_RunSummarySystem` — Already exists at `05-saveload/43_BPC_RunHistoryTracker.md` (may need rename or separate file)
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- `BPC_HapticsController` — ✅ Created (system 148); `docs/blueprints/12-settings/148_BPC_HapticsController.md`
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- `BPC_RenderPipelineManager` — ✅ Created (system 149); `docs/blueprints/12-settings/149_BPC_RenderPipelineManager.md`
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- `DA_RenderPipelineProfile` — ✅ Created (supplementary); `docs/blueprints/14-data-assets/DA_RenderPipelineProfile.md`
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- `BPC_PlatformServiceAbstraction` — Not yet created; Master Section 12.3
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---
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