Add DA_RenderPipelineProfile and Platform Render Profiles documentation

- Introduced DA_RenderPipelineProfile data asset to define rendering pipeline configurations for various platforms and quality tiers.
- Documented enums, structs, variables, and default preset tables for render settings.
- Created a comprehensive developer guide for setting up platform-specific render profiles, including file structure, profile creation, and integration with upscalers.
- Included validation rules, console variable references, and testing matrices for ensuring compliance with platform requirements.
This commit is contained in:
Lefteris Notas
2026-05-22 18:10:24 +03:00
parent 14441c000c
commit dc9c1a6b98
19 changed files with 1449 additions and 83 deletions

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@@ -115,6 +115,8 @@ These systems appear in the Plan but may need explicit spec files or are covered
- `BPC_MetaProgressionSystem` — Not yet created; Master Section 11.5
- `BPC_RunSummarySystem` — Already exists at `05-saveload/43_BPC_RunHistoryTracker.md` (may need rename or separate file)
- `BPC_HapticsController` — ✅ Created (system 148); `docs/blueprints/12-settings/148_BPC_HapticsController.md`
- `BPC_RenderPipelineManager` — ✅ Created (system 149); `docs/blueprints/12-settings/149_BPC_RenderPipelineManager.md`
- `DA_RenderPipelineProfile` — ✅ Created (supplementary); `docs/blueprints/14-data-assets/DA_RenderPipelineProfile.md`
- `BPC_PlatformServiceAbstraction` — Not yet created; Master Section 12.3
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